I feel Ball X Pit had a reason for limited balls shooting and then returning + baby balls easily fooled you into thinking there was more going on + bouncing around made the action seem more real. With arrows I don't see why I'm waiting for them to come back and why I can only shoot a few. In other words, I don't feel a 1:1 copy of the mechanic matched your theme. That aside, sure takes a long time for the arrows to come back.
Could use having an auto-shoot.
The procedural walking looks pretty awkward. Just spinning the cursor around without moving her has the feet rotate 360 degrees.
Could use a run button, with how long the corridors are.
BxP shortcoming is how its basically solitaire in which the enemies don't matter mostly and you're just in a constant state of DPS Check, but the flashiness and music and chanting make you more immersed into it. Backpack Battles is mostly about the shop, seeing stuff you like and backpacks you like to create your build. Also, the items look cute so they get your attention. With a fixed inventory, random drops without any flair, I just let things pile up without looking at what they do.
It is a game that can be played, is the most it can get.
That's good feedback! I suppose thought it made it more tactical if you had to be careful with your arrows. But I see what you mean. Less down time = more fun.
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I feel Ball X Pit had a reason for limited balls shooting and then returning + baby balls easily fooled you into thinking there was more going on + bouncing around made the action seem more real. With arrows I don't see why I'm waiting for them to come back and why I can only shoot a few. In other words, I don't feel a 1:1 copy of the mechanic matched your theme. That aside, sure takes a long time for the arrows to come back.
Could use having an auto-shoot.
The procedural walking looks pretty awkward. Just spinning the cursor around without moving her has the feet rotate 360 degrees.
Could use a run button, with how long the corridors are.
BxP shortcoming is how its basically solitaire in which the enemies don't matter mostly and you're just in a constant state of DPS Check, but the flashiness and music and chanting make you more immersed into it. Backpack Battles is mostly about the shop, seeing stuff you like and backpacks you like to create your build. Also, the items look cute so they get your attention. With a fixed inventory, random drops without any flair, I just let things pile up without looking at what they do.
It is a game that can be played, is the most it can get.
P.S: Ice Arrow Arrow
That's good feedback! I suppose thought it made it more tactical if you had to be careful with your arrows. But I see what you mean. Less down time = more fun.